* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
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@@ -616,11 +616,7 @@ void S_Base_ClearSoundBuffer( void ) {
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SNDDMA_BeginPainting ();
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if (dma.buffer)
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// TTimo: due to a particular bug workaround in linux sound code,
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// have to optionally use a custom C implementation of Com_Memset
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// not affecting win32, we have #define Snd_Memset Com_Memset
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
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Snd_Memset(dma.buffer, clear, dma.samples * dma.samplebits/8);
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Com_Memset(dma.buffer, clear, dma.samples * dma.samplebits/8);
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SNDDMA_Submit ();
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}
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