* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
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@@ -1752,7 +1752,7 @@ static void CG_PlayerFlag( centity_t *cent, qhandle_t hSkin, refEntity_t *torso
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}
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#ifdef MISSIONPACK // bk001204
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#ifdef MISSIONPACK
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/*
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===============
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CG_PlayerTokens
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@@ -2025,7 +2025,7 @@ static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane ) {
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// fade the shadow out with height
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alpha = 1.0 - trace.fraction;
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// bk0101022 - hack / FPE - bogus planes?
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// hack / FPE - bogus planes?
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//assert( DotProduct( trace.plane.normal, trace.plane.normal ) != 0.0f )
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// add the mark as a temporary, so it goes directly to the renderer
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