Fix renderergl2 warnings
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@@ -640,7 +640,7 @@ float RB_CalcWaveAlphaSingle( const waveForm_t *wf )
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*/
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void RB_CalcModulateColorsByFog( unsigned char *colors ) {
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int i;
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float texCoords[SHADER_MAX_VERTEXES][2];
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float texCoords[SHADER_MAX_VERTEXES][2] = {{0.0f}};
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// calculate texcoords so we can derive density
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// this is not wasted, because it would only have
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