Add con_scale, for high DPI displays
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@@ -3175,7 +3175,7 @@ void CL_InitRenderer( void ) {
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cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars" );
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cls.whiteShader = re.RegisterShader( "white" );
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cls.consoleShader = re.RegisterShader( "console" );
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g_console_field_width = cls.glconfig.vidWidth / SMALLCHAR_WIDTH - 2;
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g_console_field_width = cls.glconfig.vidWidth / g_smallchar_width - 2;
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g_consoleField.widthInChars = g_console_field_width;
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}
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