* Fix to bug #2599 (fullscreen cinematics)

This commit is contained in:
Tim Angus committed 2006-02-21 21:29:26 +00:00
1 parent fe210b1f6b
commit 659ded3a41
1 file changed
+1 -1
+1 -1
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@@ -440,7 +440,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
// wide aspect ratio screens need to have the sides cleared
// unless they are displaying game renderings
if ( cls.state != CA_ACTIVE ) {
if ( cls.state != CA_ACTIVE && cls.state != CA_CINEMATIC ) {
if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) {
re.SetColor( g_color_table[0] );
re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader );