* Early out AABB collision optimisation from Robert Beckebans (Xreal)
This commit is contained in:
1 parent
0c99c0c1d2
commit
64239037e0
5 files changed
+69
-1
No files matched your search
@@ -250,6 +250,10 @@ int CM_PointContents( const vec3_t p, clipHandle_t model ) {
|
||||
brushnum = cm.leafbrushes[leaf->firstLeafBrush+k];
|
||||
b = &cm.brushes[brushnum];
|
||||
|
||||
if ( !BoundsIntersectPoint( b->bounds[0], b->bounds[1], p ) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// see if the point is in the brush
|
||||
for ( i = 0 ; i < b->numsides ; i++ ) {
|
||||
d = DotProduct( p, b->sides[i].plane->normal );
|
||||
|
||||
Reference in new issue
Block a user