Map SDL gamepad buttons to keys explicitly
This commit is contained in:
1 parent
1df2825cf1
commit
6367fdfe28
2 files changed
+44
-11
No files matched your search
@@ -261,8 +261,6 @@ typedef enum {
|
||||
K_UNDO,
|
||||
|
||||
// Gamepad controls
|
||||
// Ordered to match SDL2 game controller buttons and axes
|
||||
// Do not change this order without also changing IN_GamepadMove() in SDL_input.c
|
||||
K_PAD0_A,
|
||||
K_PAD0_B,
|
||||
K_PAD0_X,
|
||||
|
||||
Reference in new issue
Block a user