OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
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@@ -37,6 +37,8 @@ void main()
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{
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color = color2;
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}
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//color = color * (u_Texture1Env.xxxx + color2 * u_Texture1Env.z) + color2 * u_Texture1Env.y;
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#endif
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gl_FragColor = color * var_Color;
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