This is true always, anyways.
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@@ -2832,7 +2832,7 @@ static void FS_Startup( const char *gameName )
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}
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// check for additional base game so mods can be based upon other mods
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if ( fs_basegame->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_basegame->string, gameName ) ) {
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if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) {
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if (fs_basepath->string[0]) {
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FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);
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}
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@@ -2842,7 +2842,7 @@ static void FS_Startup( const char *gameName )
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}
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// check for additional game folder for mods
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if ( fs_gamedirvar->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
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if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
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if (fs_basepath->string[0]) {
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FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
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}
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