Choose better alignment for heavy-duty rendering structures, patch by Matt Turner (#4981)
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@@ -1878,6 +1878,8 @@ static void FixRenderCommandList( int newShader ) {
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const void *curCmd = cmdList->cmds;
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while ( 1 ) {
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curCmd = PADP(curCmd, sizeof(void *));
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switch ( *(const int *)curCmd ) {
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case RC_SET_COLOR:
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{
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