Fix some typos in comments
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@@ -815,7 +815,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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return;
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}
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// the intermission has allready been qualified for, so don't
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// the intermission has already been qualified for, so don't
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// allow any extra scoring
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if ( level.intermissionQueued ) {
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return;
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