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@@ -34,7 +34,7 @@ constant, irrespective of distance, but the intensity should be proportional to
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projected area of the light source.
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A surface that has been flagged as having a light flare will calculate the depth
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buffer value that it's midpoint should have when the surface is added.
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buffer value that its midpoint should have when the surface is added.
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After all opaque surfaces have been rendered, the depth buffer is read back for
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each flare in view. If the point has not been obscured by a closer surface, the
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