(minor English issues, most of which are via /dev/humancontroller)
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@@ -685,7 +685,7 @@ void BotCTFSeekGoals(bot_state_t *bs) {
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if ( bs->lastgoal_ltgtype ) {
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bs->teamgoal_time += 60;
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}
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// if the bot decided to do something on it's own and has a last ordered goal
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// if the bot decided to do something on its own and has a last ordered goal
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if ( !bs->ordered && bs->lastgoal_ltgtype ) {
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bs->ltgtype = 0;
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}
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@@ -931,7 +931,7 @@ void Bot1FCTFSeekGoals(bot_state_t *bs) {
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if ( bs->lastgoal_ltgtype ) {
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bs->teamgoal_time += 60;
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}
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// if the bot decided to do something on it's own and has a last ordered goal
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// if the bot decided to do something on its own and has a last ordered goal
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if ( !bs->ordered && bs->lastgoal_ltgtype ) {
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bs->ltgtype = 0;
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}
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@@ -4531,7 +4531,7 @@ BotAIPredictObstacles
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Predict the route towards the goal and check if the bot
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will be blocked by certain obstacles. When the bot has obstacles
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on it's path the bot should figure out if they can be removed
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on its path the bot should figure out if they can be removed
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by activating certain entities.
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==================
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*/
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