(minor English issues, most of which are via /dev/humancontroller)
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@@ -781,7 +781,7 @@ static qboolean CG_ScanForExistingClientInfo( clientInfo_t *ci ) {
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&& !Q_stricmp( ci->blueTeam, match->blueTeam )
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&& !Q_stricmp( ci->redTeam, match->redTeam )
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&& (cgs.gametype < GT_TEAM || ci->team == match->team) ) {
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// this clientinfo is identical, so use it's handles
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// this clientinfo is identical, so use its handles
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ci->deferred = qfalse;
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