Fix FBO_*() usage when framebuffers are unavailable or undesired.

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James Canete committed 2012-10-28 20:22:13 +00:00
1 parent c4aa3cf8c0
commit 5cbe7888f8
7 files changed
+43 -36

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@@ -1713,7 +1713,7 @@ void RB_StageIteratorGeneric( void )
//
// pshadows!
//
if ( tess.pshadowBits && tess.shader->sort <= SS_OPAQUE
if (glRefConfig.framebufferObject && tess.pshadowBits && tess.shader->sort <= SS_OPAQUE
&& !(tess.shader->surfaceFlags & (SURF_NODLIGHT | SURF_SKY) ) ) {
ProjectPshadowVBOGLSL();
}