Fix FBO_*() usage when framebuffers are unavailable or undesired.
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@@ -1713,7 +1713,7 @@ void RB_StageIteratorGeneric( void )
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//
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// pshadows!
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//
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if ( tess.pshadowBits && tess.shader->sort <= SS_OPAQUE
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if (glRefConfig.framebufferObject && tess.pshadowBits && tess.shader->sort <= SS_OPAQUE
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&& !(tess.shader->surfaceFlags & (SURF_NODLIGHT | SURF_SKY) ) ) {
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ProjectPshadowVBOGLSL();
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}
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