Make number of supported master servers tunable via define
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@@ -212,10 +212,6 @@ typedef struct {
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qboolean connected;
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} challenge_t;
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#define MAX_MASTERS 8 // max recipients for heartbeat packets
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// this structure will be cleared only when the game dll changes
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typedef struct {
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qboolean initialized; // sv_init has completed
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@@ -252,8 +248,6 @@ extern serverStatic_t svs; // persistant server info across maps
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extern server_t sv; // cleared each map
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extern vm_t *gvm; // game virtual machine
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#define MAX_MASTER_SERVERS 5
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extern cvar_t *sv_fps;
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extern cvar_t *sv_timeout;
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extern cvar_t *sv_zombietime;
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