Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic.

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Zack Middleton committed 2012-01-17 23:06:06 +00:00
1 parent 73744a84c6
commit 5729c8c518
2 files changed
+3 -3

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@@ -972,7 +972,7 @@ UI_RegisterClientSkin
==========================
*/
static qboolean UI_RegisterClientSkin( playerInfo_t *pi, const char *modelName, const char *skinName, const char *headModelName, const char *headSkinName , const char *teamName) {
char filename[MAX_QPATH*2];
char filename[MAX_QPATH];
if (teamName && *teamName) {
Com_sprintf( filename, sizeof( filename ), "models/players/%s/%s/lower_%s.skin", modelName, teamName, skinName );