Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic.
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@@ -520,9 +520,9 @@ CG_RegisterClientModelname
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==========================
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*/
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static qboolean CG_RegisterClientModelname( clientInfo_t *ci, const char *modelName, const char *skinName, const char *headModelName, const char *headSkinName, const char *teamName ) {
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char filename[MAX_QPATH*2];
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char filename[MAX_QPATH];
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const char *headName;
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char newTeamName[MAX_QPATH*2];
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char newTeamName[MAX_QPATH];
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if ( headModelName[0] == '\0' ) {
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headName = modelName;
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