Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX)
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@@ -457,7 +457,8 @@ static void CG_MapRestart( void ) {
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cg.fraglimitWarnings = 0;
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cg.timelimitWarnings = 0;
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cg.rewardTime = 0;
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cg.rewardStack = 0;
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cg.intermissionStarted = qfalse;
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cg.levelShot = qfalse;
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