OpenGL2: Some FBO related cleanup/fixes.
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@@ -52,6 +52,7 @@ typedef struct FBO_s
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int height;
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} FBO_t;
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void FBO_AttachImage(FBO_t *fbo, image_t *image, GLenum attachment, GLuint cubemapside);
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void FBO_Bind(FBO_t *fbo);
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void FBO_Init(void);
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void FBO_Shutdown(void);
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