OpenGL2: Interleave vertex data for static MD3s.
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@@ -125,8 +125,7 @@ typedef struct vao_s
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int vertexesSize; // amount of memory data allocated for all vertices in bytes
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vaoAttrib_t attribs[VAO_MAX_ATTRIBS];
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uint32_t size_xyz;
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uint32_t size_normal;
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uint32_t frameSize; // bytes to skip per frame when doing vertex animation
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uint32_t indexesIBO;
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int indexesSize; // amount of memory data allocated for all triangles in bytes
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