Remove the SMP renderer feature
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@@ -147,7 +147,7 @@ static void R_LoadLightmaps( lump_t *l ) {
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buf = fileBase + l->fileofs;
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// we are about to upload textures
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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// create all the lightmaps
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tr.numLightmaps = len / (LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3);
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