Remove the SMP renderer feature
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@@ -829,8 +829,7 @@ void GLSL_InitGPUShaders(void)
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ri.Printf(PRINT_ALL, "------- GLSL_InitGPUShaders -------\n");
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// make sure the render thread is stopped
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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startTime = ri.Milliseconds();
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