* Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now
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@@ -1761,7 +1761,7 @@ static qboolean CollapseMultitexture( void ) {
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int i;
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textureBundle_t tmpBundle;
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if ( !qglActiveTextureARB ) {
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if ( glConfig.numTextureUnits < 2 ) {
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return qfalse;
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}
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