* Remove use of GL_ARB_multitexture since this has been part of the

core API for many years now
This commit is contained in:
Tim Angus committed 2007-09-10 22:28:58 +00:00
1 parent d6f32df425
commit 4f4f0c0dab
9 files changed
+42 -84

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@@ -1761,7 +1761,7 @@ static qboolean CollapseMultitexture( void ) {
int i;
textureBundle_t tmpBundle;
if ( !qglActiveTextureARB ) {
if ( glConfig.numTextureUnits < 2 ) {
return qfalse;
}