* Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now
This commit is contained in:
1 parent
d6f32df425
commit
4f4f0c0dab
9 files changed
+42
-84
No files matched your search
@@ -765,13 +765,13 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
|
||||
image->wrapClampMode = glWrapClampMode;
|
||||
|
||||
// lightmaps are always allocated on TMU 1
|
||||
if ( qglActiveTextureARB && isLightmap ) {
|
||||
if ( glConfig.numTextureUnits > 1 && isLightmap ) {
|
||||
image->TMU = 1;
|
||||
} else {
|
||||
image->TMU = 0;
|
||||
}
|
||||
|
||||
if ( qglActiveTextureARB ) {
|
||||
if ( glConfig.numTextureUnits > 1 ) {
|
||||
GL_SelectTexture( image->TMU );
|
||||
}
|
||||
|
||||
@@ -4849,7 +4849,7 @@ void R_DeleteTextures( void ) {
|
||||
tr.numImages = 0;
|
||||
|
||||
Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
|
||||
if ( qglActiveTextureARB ) {
|
||||
if ( glConfig.numTextureUnits > 1 ) {
|
||||
GL_SelectTexture( 1 );
|
||||
qglBindTexture( GL_TEXTURE_2D, 0 );
|
||||
GL_SelectTexture( 0 );
|
||||
|
||||
Reference in new issue
Block a user