* Applied Thilo Schulz's MDR patch
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@@ -1208,11 +1208,14 @@ void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( void *) = {
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(void(*)(void*))RB_SurfaceSkip, // SF_SKIP,
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(void(*)(void*))RB_SurfaceFace, // SF_FACE,
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(void(*)(void*))RB_SurfaceGrid, // SF_GRID,
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(void(*)(void*))RB_SurfaceTriangles, // SF_TRIANGLES,
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(void(*)(void*))RB_SurfacePolychain, // SF_POLY,
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(void(*)(void*))RB_SurfaceTriangles, // SF_TRIANGLES,
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(void(*)(void*))RB_SurfacePolychain, // SF_POLY,
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(void(*)(void*))RB_SurfaceMesh, // SF_MD3,
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(void(*)(void*))RB_SurfaceAnim, // SF_MD4,
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#ifdef RAVENMD4
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(void(*)(void*))RB_MDRSurfaceAnim, // SF_MDR,
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#endif
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(void(*)(void*))RB_SurfaceFlare, // SF_FLARE,
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(void(*)(void*))RB_SurfaceEntity, // SF_ENTITY
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(void(*)(void*))RB_SurfaceDisplayList // SF_DISPLAY_LIST
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(void(*)(void*))RB_SurfaceDisplayList // SF_DISPLAY_LIST
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};
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