Patch from Tim Angus, to fix a longstanding bug
in the server, wherein running the server for more than 24 hours would cause the game to exhibit weirdness as described here: http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749 That page would also indicate that more work needs to be done if the map isn't going to change for more than 24 hours.
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@@ -160,7 +160,7 @@ static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) {
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// send over the current server time so the client can drift
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// its view of time to try to match
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MSG_WriteLong (msg, svs.time);
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MSG_WriteLong (msg, sv.time);
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// what we are delta'ing from
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MSG_WriteByte (msg, lastframe);
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