Patch from Tim Angus, to fix a longstanding bug
in the server, wherein running the server for more than 24 hours would cause the game to exhibit weirdness as described here: http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749 That page would also indicate that more work needs to be done if the map isn't going to change for more than 24 hours.
This commit is contained in:
1 parent
40592957b4
commit
4bee7b4134
6 files changed
+21
-13
No files matched your search
@@ -898,7 +898,7 @@ static void SV_InitGameVM( qboolean restart ) {
|
||||
|
||||
// use the current msec count for a random seed
|
||||
// init for this gamestate
|
||||
VM_Call( gvm, GAME_INIT, svs.time, Com_Milliseconds(), restart );
|
||||
VM_Call (gvm, GAME_INIT, sv.time, Com_Milliseconds(), restart);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in new issue
Block a user