Patch from Tim Angus, to fix a longstanding bug
in the server, wherein running the server for more than 24 hours would cause the game to exhibit weirdness as described here: http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749 That page would also indicate that more work needs to be done if the map isn't going to change for more than 24 hours.
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@@ -78,6 +78,7 @@ typedef struct {
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int gameClientSize; // will be > sizeof(playerState_t) due to game private data
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int restartTime;
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int time;
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} server_t;
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