Remove newlines from Com_Error calls, patch by DevHC
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@@ -363,7 +363,7 @@ static void ParseTexMod( char *_text, shaderStage_t *stage )
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texModInfo_t *tmi;
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if ( stage->bundle[0].numTexMods == TR_MAX_TEXMODS ) {
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ri.Error( ERR_DROP, "ERROR: too many tcMod stages in shader '%s'\n", shader.name );
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ri.Error( ERR_DROP, "ERROR: too many tcMod stages in shader '%s'", shader.name );
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return;
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}
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