Fix music studder in base sound when starting silent cinematics

This commit is contained in:
Zack Middleton committed 2014-01-12 15:14:38 -06:00
1 parent a889d7a14f
commit 43c6ebee8d
1 file changed
+3 -1
+3 -1
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@@ -1472,7 +1472,9 @@ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBi
Con_Close();
s_rawend[0] = s_soundtime;
if (!cinTable[currentHandle].silent) {
s_rawend[0] = s_soundtime;
}
return currentHandle;
}