Fix music studder in base sound when starting silent cinematics
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@@ -1472,7 +1472,9 @@ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBi
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Con_Close();
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s_rawend[0] = s_soundtime;
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if (!cinTable[currentHandle].silent) {
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s_rawend[0] = s_soundtime;
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}
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return currentHandle;
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}
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