- Implement stereo rendering with anaglyph images.
- Add r_greyscale for black&white rendering
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@@ -389,6 +389,8 @@ void RE_RenderScene( const refdef_t *fd ) {
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parms.fovX = tr.refdef.fov_x;
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parms.fovY = tr.refdef.fov_y;
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parms.stereoFrame = tr.refdef.stereoFrame;
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VectorCopy( fd->vieworg, parms.or.origin );
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VectorCopy( fd->viewaxis[0], parms.or.axis[0] );
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