OpenGL2: Some shader cleanup
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@@ -1211,7 +1211,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
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vec[3] = 0.0f;
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GLSL_SetUniformVec4(sp, UNIFORM_LIGHTORIGIN, vec);
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GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, 999999.0f);
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GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, 0.0f);
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}
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if (pStage->alphaGen == AGEN_PORTAL)
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