OpenGL2: Some shader cleanup

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SmileTheory committed 2013-09-16 23:41:04 -07:00
1 parent 5985cca2e6
commit 42501db862
3 files changed
+57 -43

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@@ -1211,7 +1211,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
vec[3] = 0.0f;
GLSL_SetUniformVec4(sp, UNIFORM_LIGHTORIGIN, vec);
GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, 999999.0f);
GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, 0.0f);
}
if (pStage->alphaGen == AGEN_PORTAL)