Make emscripten --preload-file opt-in
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@@ -102,13 +102,12 @@ For macOS, building a Universal Binary 2 (macOS 10.9+, arm64, x86_64)
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For Web, building with Emscripten
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1. Follow the installation instructions for the Emscripten SDK including
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setting up the environment with emsdk_env.
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2. Copy or symlink your baseq3 directory into this directory so Emscripten
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can package your game files. (Alternatively, you can build without this,
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and provide the game data files at runtime. For this, game files should
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be listed in `ioq3-config.json`)
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3. Run `emmake make debug` (or release, but if you do both then you will
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2. Run `emmake make debug` (or release, but if you do both then you will
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need to pass an extra URL parameter to the HTML file to select the
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build you want).
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3. Copy or symlink your baseq3 pk3 files into the `build/debug-emscripten-wasm32/baseq3`
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directory so they can be loaded at run-time. Only game files listed in
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`ioq3-config.json` will be loaded.
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4. Start a web server serving this directory. `python3 -m http.server`
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is an easy default that you may already have installed.
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5. Open `code/web/ioquake3.html` in a web browser. Open the developer
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@@ -177,6 +176,10 @@ Makefile.local:
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DEBUG_CFLAGS - C compiler flags to use for building debug version
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COPYDIR - the target installation directory
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TEMPDIR - specify user defined directory for temp files
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EMSCRIPTEN_PRELOAD_FILE - set to 1 to package 'baseq3' (BASEGAME) directory
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containing pk3s and loose files as a single
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.data file that is loaded instead of listing
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individual files in ioq3-config.json
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```
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The defaults for these variables differ depending on the target platform.
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