Modular rendering system. Patch by use.less01
This might break MSVC builds. I'll take care of it later
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@@ -215,7 +215,7 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
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static qboolean firstTime = qtrue;
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if (firstTime) {
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firstTime = qfalse;
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Com_DPrintf(S_COLOR_YELLOW "WARNING: RE_AddRefEntityToScene passed a refEntity which has an origin with a NaN component\n");
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ri.Printf( PRINT_WARNING, "RE_AddRefEntityToScene passed a refEntity which has an origin with a NaN component\n");
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}
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return;
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}
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