Fix my previous commit about -1 ammo
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@@ -47,7 +47,7 @@ void CG_CheckAmmo( void ) {
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if ( ! ( weapons & ( 1 << i ) ) ) {
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continue;
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}
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if ( cg.cur_ps->ammo[i] < 0 ) {
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if ( cg.snap->ps.ammo[i] < 0 ) {
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continue;
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}
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switch ( i ) {
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