OpenGL2: Misc fixes and cleanup
Fix two constants in GLSL shaders. Remove f suffix from float and fix int to float assignment. They were causing shader compile errors in OpenGL ES 2 context. Remove disabling clip plane. Clip plane is unused and never enabled in the opengl2 renderer. Remove disabling it to avoid causing a GL error when using OpenGL 3.2 core profile or OpenGL ES. Make VAO cache vertex stride be size of srfVert_t since that is what is uploaded to the GPU. No behavior change. There is a disabled debug id in srfVert_t though which if enabled changes srfVert_t size.
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@@ -526,10 +526,6 @@ void RB_RenderFlares (void) {
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return; // none visible
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}
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if ( backEnd.viewParms.isPortal ) {
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qglDisable (GL_CLIP_PLANE0);
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}
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Mat4Copy(glState.projection, oldprojection);
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Mat4Copy(glState.modelview, oldmodelview);
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Mat4Identity(matrix);
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