OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
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@@ -2875,9 +2875,6 @@ void R_CreateBuiltinImages( void ) {
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Com_Memset( data, 255, sizeof( data ) );
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tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
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Com_Memset( data, 128, sizeof( data ) );
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tr.greyImage = R_CreateImage("*grey", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, GL_RGBA8);
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if (r_dlightMode->integer >= 2)
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{
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for( x = 0; x < MAX_DLIGHTS; x++)
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