Move renderers a bit closer together
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@@ -203,7 +203,8 @@ static void R_LoadLightmaps( lump_t *l ) {
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}
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}
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tr.lightmaps[i] = R_CreateImage( va("*lightmap%d",i), image,
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LIGHTMAP_SIZE, LIGHTMAP_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE );
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LIGHTMAP_SIZE, LIGHTMAP_SIZE, IMGTYPE_COLORALPHA,
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IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, 0 );
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}
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if ( r_lightmap->integer == 2 ) {
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