OpenGL2: Fix corrupt models.
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@@ -1538,12 +1538,6 @@ void RB_StageIteratorGeneric( void )
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qglEnable( GL_POLYGON_OFFSET_FILL );
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}
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//
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// Set vertex attribs and pointers
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//
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if (glState.vertexAnimation)
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GLSL_VertexAttribPointers(vertexAttribs & (ATTR_POSITION | ATTR_POSITION2 | ATTR_NORMAL | ATTR_NORMAL2 | ATTR_TANGENT | ATTR_TANGENT2));
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//
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// render depth if in depthfill mode
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//
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