OpenGL2: Fix corrupt models.
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@@ -1364,10 +1364,9 @@ typedef struct {
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int faceCullFront;
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uint32_t glStateBits;
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uint32_t storedGlState;
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uint32_t vertexAttribsNewFrame;
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uint32_t vertexAttribsOldFrame;
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float vertexAttribsInterpolation;
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qboolean vertexAnimation;
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uint32_t vertexAttribsEnabled; // global if no VAOs, tess only otherwise
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shaderProgram_t *currentProgram;
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FBO_t *currentFBO;
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vao_t *currentVao;
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