OpenGL2: Parallax corrected cubemap (cheaper trick)
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@@ -142,7 +142,9 @@ static uniformInfo_t uniformsInfo[] =
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{ "u_PrimaryLightOrigin", GLSL_VEC4 },
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{ "u_PrimaryLightColor", GLSL_VEC3 },
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{ "u_PrimaryLightAmbient", GLSL_VEC3 },
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{ "u_PrimaryLightRadius", GLSL_FLOAT }
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{ "u_PrimaryLightRadius", GLSL_FLOAT },
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{ "u_CubeMapInfo", GLSL_VEC4 },
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};
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