* Handle dead keys more gracefully by taking a "best guess" rather than ignoring
completely * When activating or deactivating the mouse flush any pending motion events; this should stop the view moving unpredictably in these circumstances * Add keyname completion to "unbind"
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@@ -3333,6 +3333,14 @@ static void Field_CompleteCommand( char *cmd,
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Field_CompleteCommand( p, qtrue, qtrue );
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}
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}
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else if( !Q_stricmp( baseCmd, "unbind" ) && completionArgument == 2 )
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{
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// Skip "unbind "
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p = Com_SkipTokens( cmd, 1, " " );
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if( p > cmd )
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Field_CompleteKeyname( );
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}
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#endif
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}
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}
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