OpenGL2: Fix shadow cubemap size
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@@ -2714,7 +2714,7 @@ void R_CreateBuiltinImages( void ) {
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{
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{
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for( x = 0; x < MAX_DLIGHTS; x++)
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for( x = 0; x < MAX_DLIGHTS; x++)
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{
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{
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tr.shadowCubemaps[x] = R_CreateImage(va("*shadowcubemap%i", x), (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE | IMGFLAG_CUBEMAP, 0);
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tr.shadowCubemaps[x] = R_CreateImage(va("*shadowcubemap%i", x), (byte *)data, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE | IMGFLAG_CUBEMAP, 0);
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}
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}
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}
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}
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