Fix player queueing for tournament play (#4939)

This commit is contained in:
Thilo Schulz committed 2011-04-07 23:41:32 +00:00
1 parent 806a849bf2
commit 31ec563999
4 files changed
+38 -11

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@@ -46,7 +46,7 @@ void G_WriteClientSessionData( gclient_t *client ) {
s = va("%i %i %i %i %i %i %i",
client->sess.sessionTeam,
client->sess.spectatorTime,
client->sess.spectatorNum,
client->sess.spectatorState,
client->sess.spectatorClient,
client->sess.wins,
@@ -78,7 +78,7 @@ void G_ReadSessionData( gclient_t *client ) {
sscanf( s, "%i %i %i %i %i %i %i",
&sessionTeam,
&client->sess.spectatorTime,
&client->sess.spectatorNum,
&spectatorState,
&client->sess.spectatorClient,
&client->sess.wins,
@@ -144,7 +144,7 @@ void G_InitSessionData( gclient_t *client, char *userinfo ) {
}
sess->spectatorState = SPECTATOR_FREE;
sess->spectatorTime = level.time;
AddTournamentQueue(client);
G_WriteClientSessionData( client );
}