refactor: name some magic numbers in bg_pmove
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@@ -1256,8 +1256,8 @@ static void PM_CheckDuck (void)
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VectorSet( pm->maxs, 42, 42, 42 );
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}
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else {
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VectorSet( pm->mins, -15, -15, MINS_Z );
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VectorSet( pm->maxs, 15, 15, 16 );
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VectorSet( pm->mins, -PLAYER_WIDTH, -PLAYER_WIDTH, MINS_Z );
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VectorSet( pm->maxs, PLAYER_WIDTH, PLAYER_WIDTH, 16 );
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}
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pm->ps->pm_flags |= PMF_DUCKED;
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pm->ps->viewheight = CROUCH_VIEWHEIGHT;
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@@ -1265,11 +1265,11 @@ static void PM_CheckDuck (void)
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}
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pm->ps->pm_flags &= ~PMF_INVULEXPAND;
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pm->mins[0] = -15;
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pm->mins[1] = -15;
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pm->mins[0] = -PLAYER_WIDTH;
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pm->mins[1] = -PLAYER_WIDTH;
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pm->maxs[0] = 15;
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pm->maxs[1] = 15;
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pm->maxs[0] = PLAYER_WIDTH;
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pm->maxs[1] = PLAYER_WIDTH;
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pm->mins[2] = MINS_Z;
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@@ -1289,7 +1289,7 @@ static void PM_CheckDuck (void)
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if (pm->ps->pm_flags & PMF_DUCKED)
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{
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// try to stand up
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pm->maxs[2] = 32;
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pm->maxs[2] = DEFAULT_HEIGHT;
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pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask );
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if (!trace.allsolid)
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pm->ps->pm_flags &= ~PMF_DUCKED;
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@@ -1298,12 +1298,12 @@ static void PM_CheckDuck (void)
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if (pm->ps->pm_flags & PMF_DUCKED)
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{
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pm->maxs[2] = 16;
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pm->maxs[2] = CROUCH_HEIGHT;
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pm->ps->viewheight = CROUCH_VIEWHEIGHT;
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}
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else
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{
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pm->maxs[2] = 32;
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pm->maxs[2] = DEFAULT_HEIGHT;
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pm->ps->viewheight = DEFAULT_VIEWHEIGHT;
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}
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}
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