fix some "\n"-related stuff
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
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@@ -456,10 +456,10 @@ static void Autosprite2Deform( void ) {
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vec3_t forward;
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if ( tess.numVertexes & 3 ) {
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ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name );
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ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count\n", tess.shader->name );
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}
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if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
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ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name );
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ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count\n", tess.shader->name );
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}
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if ( backEnd.currentEntity != &tr.worldEntity ) {
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