fix some "\n"-related stuff
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
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@@ -107,7 +107,7 @@ FBO_t *FBO_Create(const char *name, int width, int height)
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if(strlen(name) >= MAX_QPATH)
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{
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ri.Error(ERR_DROP, "FBO_Create: \"%s\" is too long\n", name);
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ri.Error(ERR_DROP, "FBO_Create: \"%s\" is too long", name);
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}
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if(width <= 0 || width > glRefConfig.maxRenderbufferSize)
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