- Clear ip address listings after a NET_Restart
- check for oldGameSet instead of the gamename string
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@@ -533,7 +533,7 @@ void CL_ParseGamestate( msg_t *msg ) {
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CL_StopRecord_f();
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// reinitialize the filesystem if the game directory has changed
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if(FS_ConditionalRestart(clc.checksumFeed, qfalse) && !cls.oldGame[0])
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if(FS_ConditionalRestart(clc.checksumFeed, qfalse) && !cls.oldGameSet)
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{
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cls.oldGameSet = qtrue;
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Q_strncpyz(cls.oldGame, oldGame, sizeof(cls.oldGame));
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@@ -1290,6 +1290,8 @@ static void NET_GetLocalAddress(void)
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{
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struct ifaddrs *ifap, *search;
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numIP = 0;
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if(getifaddrs(&ifap))
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Com_Printf("NET_GetLocalAddress: Unable to get list of network interfaces: %s\n", NET_ErrorString());
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else
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@@ -1312,6 +1314,8 @@ static void NET_GetLocalAddress( void ) {
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struct addrinfo hint;
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struct addrinfo *res = NULL;
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numIP = 0;
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if(gethostname( hostname, 256 ) == SOCKET_ERROR)
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return;
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