Revert "fix" because it was based on wrong assumptions and actually doesn't fix anything at all.
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@@ -489,7 +489,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
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if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) {
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obit = "<bad obituary>";
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} else {
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obit = modNames[meansOfDeath-1];
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obit = modNames[meansOfDeath];
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}
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G_LogPrintf("Kill: %i %i %i: %s killed %s by %s\n",
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